tagged ‘paladin


Best Stats   Monday, May 19th, 2008 | Games, WoW | , , , , , , , , , , | by aos

Which stat is the best? What should you be stacking?  There is a bewildering mass of over thirty five of them. And if that isn’t confusing enough their value depends on talent spec, unseen milestones/caps, and even each other. Without a degree from Gnomeregan your mechanical chicken mount has a better chance to scratch out an answer.

We have compiled a monolithic table of cliffnotes so you can skip Gnomer.

Class Spec/Role Primary Secondary Milestones Reference Notes
Death Knight ?
?
?
Druid Balance damage > hit > crit spirit > mp5 > int 152 spell hit = no miss Assumes: 2/2 Balance of Power
Feral - Cat agility > hit > expertise crit > strength > ap > stamina 142 hit rating = no miss specials
102 expertise rating = no enemy dodge
ejerks, emmerald, wikispaces
Feral - Tank stamina > agility > armor > defense/resilience uncritable = 2.6% anti-crit, 415 defense, 156 defense rating, 103 resilience, or some combination
armor cap = 35880 armor, or 75% damage reduction
ejerks, emmerald, wikispaces Assumes: 3/3 Survival of the Fittest
Restoration heal > spirit mp5 > int > haste > stamina 5GCD cycle ~= 200+ haste rating
spirit = 2 * int
ejerks, wikispaces
Hunter Beast Master 142 hit rating = no miss specials ej shot rotation primarily for pve
Marksmanship hit > agility > crit > ap intellect > stamina > mp5 142 hit rating = no miss specials ejerks, ej shot rotation primarily for pvp, or well geared pve
Survival 95 hit rating = no miss specials ej shot rotation not currently considered good for high end pvp or pve, Assumes: 3/3 Surefooted
Mage Arcane
Fire
Frost
Paladin Holy
Protection < T5 stamina > spell damage > armor ~= block value expertise > spell hit rating > hit rating uncritable = 5.6% anti crit, 490 defense, 221 resilience, or a combination
102.4% avoidance = uncrushable
ejerks assumes MT role
T5 = Tier 5 content
Protection > T5 avoidance > spell damage > stamina expertise > spell hit rating > hit rating uncritable = 5.6% anti crit, 490 defense, 221 resilience, or a combination
102.4% avoidance = uncrushable
ejerks assumes MT role
T5 = Tier 5 content
Retribution
Priest Discipline/PvP
Holy heal > spirit haste > mp5 > stamina
Shadow
Rogue Assassination
Combat
Subtlety
Shaman Elemental
Enhancement
Restoration
Warlock Afflication spell hit > spell damage > spell haste > spell crit spirit, intellect 72 hit rating = dot capped
202 spell hit rating (189 if draenei)  cap =99% max hit on bosses
ejerks, Assumes: 5/5 Suppression
Demonology spell hit > spell damage > spell haste > spell crit spirit, intellect 202 spell hit rating (189 if draenei)  cap =99% max hit on bosses ejerks,
Destruction spell hit > spell haste ~= spell damage ~= spell crit spirit, intellect 202 spell hit rating (189 if draenei)  cap =99% max hit on bosses ejerks,
Warrior Arms
Fury
Protection uncritable = 5.6% anti crit, 490 defense, 221 resilience, or a combination
102.4% avoidance = uncrushable

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Are Hybrid’s Better?   Wednesday, May 14th, 2008 | Games, WoW | , , , , , , , , , , | by aos

Class Tank Heal Melee Dps Ranged Dps Utility Roles
Druid Buffs, BR, Mana Regen 4
Paladin Buffs 3
Shaman Buffs, Interrupt 3
Death Knight Anti-Magic, ? 2
Priest CC, Mana Regen 2
Warrior Interrupt 2
Hunter CC 1
Mage CC 1
Rogue CC, Interrupt 1
Warlock CC 1

One of the more popular debates that surfaces on WoW forums like an unkillable multi-headed troll is, are hybrids better?

What’s a hybrid?  Blizzard designed the game with specialists and hybrids. The specialty classes are supposed to be the best at something, like ranged damage, while the hybrids do more than one thing like healing and melee damage, but not as well. In the first stage of the game this works very much as advertised. However in the last stage of the game, raiding or arena, it’s murkier because changing between roles requires a talent respec which is hardly something you can do quickly while off killing trolls.

During the first stage of the game there isn’t much debate which is better.  This is because it doesn’t matter.  You spend most of your time soloing.  And leveling up is not difficult, only time consuming.  But the debate burns with feverish passion in the end game when players start discussing nerfs, class balance, and raiding.

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Knowing Your Tanks   Monday, March 3rd, 2008 | Games, WoW | , , , , , | by aos

Model Gnome WarriorWith the right talents there are three tanking classes; druid, paladin, and warrior. There is a fourth one eventually which we will see in the upcoming Wrath of the Lich King expansion, The Death Knight.

For those of you who don’t tank, what’s the difference? Do you even care what kind of tank you have? Is there a better tank for healers or for damage dealers?

In long single target fights they all create comparable threat. The differences lie with initial aggro, healing, offtanking, multiple targets, and special abilities. Let’s take a look at each of them and what you should keep in mind when you are healing or dps’ing damage.

Druids

  • best hitpoints and armor
  • average initial aggro and multiple target
  • worst avoidance

Druids are the easiest tanks to heal with their large hit point pools and high armor. With the right talents and gear they take damage light and consistently. Healers assigned to the druid often have extra time to take care of others. However over long fights as a healer you may find that the consistent damage may take more total healing than for a Warrior and drain your mana.

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