Best Stats   May 19th, 2008 | Games, WoW | , , , , , , , , , , | by aos

Which stat is the best? What should you be stacking?  There is a bewildering mass of over thirty five of them. And if that isn’t confusing enough their value depends on talent spec, unseen milestones/caps, and even each other. Without a degree from Gnomeregan your mechanical chicken mount has a better chance to scratch out an answer.

We have compiled a monolithic table of cliffnotes so you can skip Gnomer.

Class Spec/Role Primary Secondary Milestones Reference Notes
Death Knight ?
?
?
Druid Balance damage > hit > crit spirit > mp5 > int 152 spell hit = no miss Assumes: 2/2 Balance of Power
Feral - Cat agility > hit > expertise crit > strength > ap > stamina 142 hit rating = no miss specials
102 expertise rating = no enemy dodge
ejerks, emmerald, wikispaces
Feral - Tank stamina > agility > armor > defense/resilience uncritable = 2.6% anti-crit, 415 defense, 156 defense rating, 103 resilience, or some combination
armor cap = 35880 armor, or 75% damage reduction
ejerks, emmerald, wikispaces Assumes: 3/3 Survival of the Fittest
Restoration heal > spirit mp5 > int > haste > stamina 5GCD cycle ~= 200+ haste rating
spirit = 2 * int
ejerks, wikispaces
Hunter Beast Master 142 hit rating = no miss specials ej shot rotation primarily for pve
Marksmanship hit > agility > crit > ap intellect > stamina > mp5 142 hit rating = no miss specials ejerks, ej shot rotation primarily for pvp, or well geared pve
Survival 95 hit rating = no miss specials ej shot rotation not currently considered good for high end pvp or pve, Assumes: 3/3 Surefooted
Mage Arcane
Fire
Frost
Paladin Holy
Protection < T5 stamina > spell damage > armor ~= block value expertise > spell hit rating > hit rating uncritable = 5.6% anti crit, 490 defense, 221 resilience, or a combination
102.4% avoidance = uncrushable
ejerks assumes MT role
T5 = Tier 5 content
Protection > T5 avoidance > spell damage > stamina expertise > spell hit rating > hit rating uncritable = 5.6% anti crit, 490 defense, 221 resilience, or a combination
102.4% avoidance = uncrushable
ejerks assumes MT role
T5 = Tier 5 content
Retribution
Priest Discipline/PvP
Holy heal > spirit haste > mp5 > stamina
Shadow
Rogue Assassination
Combat
Subtlety
Shaman Elemental
Enhancement
Restoration
Warlock Afflication spell hit > spell damage > spell haste > spell crit spirit, intellect 72 hit rating = dot capped
202 spell hit rating (189 if draenei)  cap =99% max hit on bosses
ejerks, Assumes: 5/5 Suppression
Demonology spell hit > spell damage > spell haste > spell crit spirit, intellect 202 spell hit rating (189 if draenei)  cap =99% max hit on bosses ejerks,
Destruction spell hit > spell haste ~= spell damage ~= spell crit spirit, intellect 202 spell hit rating (189 if draenei)  cap =99% max hit on bosses ejerks,
Warrior Arms
Fury
Protection uncritable = 5.6% anti crit, 490 defense, 221 resilience, or a combination
102.4% avoidance = uncrushable

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Flup   May 17th, 2008 | Flux, News | | by aos

Updated Wordpress to 2.5.1

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Flup   May 16th, 2008 | Flux, News | | by aos

Rearranged and added a forum for those playing Age of Conan.

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Flup   May 15th, 2008 | Games, WoW | | by admin

Updated Getting Around, Fast to include the two new mage locations, Theramore and Stonard, from patch 2.4.2.

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Are Hybrid’s Better?   May 14th, 2008 | Games, WoW | , , , , , , , , , , | by aos

Class Tank Heal Melee Dps Ranged Dps Utility Roles
Druid Buffs, BR, Mana Regen 4
Paladin Buffs 3
Shaman Buffs, Interrupt 3
Death Knight Anti-Magic, ? 2
Priest CC, Mana Regen 2
Warrior Interrupt 2
Hunter CC 1
Mage CC 1
Rogue CC, Interrupt 1
Warlock CC 1

One of the more popular debates that surfaces on WoW forums like an unkillable multi-headed troll is, are hybrids better?

What’s a hybrid?  Blizzard designed the game with specialists and hybrids. The specialty classes are supposed to be the best at something, like ranged damage, while the hybrids do more than one thing like healing and melee damage, but not as well. In the first stage of the game this works very much as advertised. However in the last stage of the game, raiding or arena, it’s murkier because changing between roles requires a talent respec which is hardly something you can do quickly while off killing trolls.

During the first stage of the game there isn’t much debate which is better.  This is because it doesn’t matter.  You spend most of your time soloing.  And leveling up is not difficult, only time consuming.  But the debate burns with feverish passion in the end game when players start discussing nerfs, class balance, and raiding.

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Flup   May 13th, 2008 | Games, WoW | | by admin

Updated Must Have - Goblin Jumper Cables to remove trinket references since 2.4.2.

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A Waste of Time   May 9th, 2008 | Games, WoW | , | by aos

Problem Time Group Size x Time
mins 5 10 25 40
brb, pvp, drink 2 8 18 48 78
reboot 3 12 27 72 117
bio, repair, forgot item, small group wipe 5 20 45 120 195
afk, large group wipe, didn’t show up 10 40 90 240 390
quick trip to the store 15 60 135 360 585
people hate you 30 120 270 720 1170

Most of you have been in this situation.  Someone in your group goes afk, brb, bio, gets a drink, has a computer problem, phone call, spouse aggro, inc kids, didn’t show up on time, forgot a quest item, forgot the daily quest, didn’t bring food, flasks, elixirs, needs to repair, is pvp flagged, or gets everyone killed when they didn’t pay attention before or during a fight.  They just wasted everyone’s time.

This is especially a problem in pugs when you aren’t there to socialize or in raids when the goal is to get to a certain point. How much of a problem is this really?  Let’s take a look.  A typical brb lasts around 2 mins, an afk can go on for 5 mins, a computer reboot can take 3 mins, on pve servers deciding to flag up or down or dealing with the split buffs can take 2 mins, running back to the bank for what you forget is 5 mins, and so on.  If you multiple that by how many people are in the group (minus the person who did it) you get a feel for how much total time was wasted for everyone.  Players tend to think, “Hey I was only gone for a couple minutes”.  But when there are many people waiting, this is more time than they think.  In a 5 player group you only wasted about 8 mins.  But in a 25 player raid you just wasted 48 minutes of other peoples time.  If you have a five minute bio or repair in a 25 player raid, you just wasted a whoping two hours.
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Flup   May 8th, 2008 | Games, WoW | | by aos

Completed the Targeting article with focus, monitor, tab, and a ‘handcrafted’ image which is only slightly worse than certain online images.

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Flup   May 6th, 2008 | Games, WoW | | by aos

Updated Targeting with Hover and Macro targeting.

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Flup   May 3rd, 2008 | Flux, News | | by aos

As you may have noticed not much was publish for almost two whole weeks.  A combination of travel, a family wedding, and others far less interesting events nibbled away at time until crumbs were left.  However things are closer to normal this week.

I am trying an experiment, an article in two or three parts on targeting.  In the past I have held off publishing a long topic until it was a complete candy shell surrounding the entire nugget of knowledge.  This meant that there were sometimes long pauses before these more time consuming delicacies posted.  We have had repeating topics such as ‘hidden bosses’.  And we have posted in updates like the still unfinished unit frame review.  So in keeping with ‘write early and often’ I am going to give this a try for other longer articles.

I’ll update the original article from yesterday with new sections as they are written and post about it.  This way future readers will still get their shell covered nuggest and I can avoid managing several cross linked articles in a series.  This is mostly because I am lazy.

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